

Diffuse Reflection
Diffuse reflection can be explained as an incident ray or the light’s reflection that appears as it is scattering from many angles.
Lambertian reflection is the illustration retrieved by the diffuse reflection. Lambertian reflection is illustrated as the presentation of the object which is luminous in such a way that all the angles of observations are equal.
This is the vital inequality between diffuse reflection and specular reflection.
A plane made up of non-absorbing powder like plaster, or paper made up of fibers, or white marble-like polycrystalline material, reflects diffused light at great efficiency. Many common materials can produce both diffuse and specular reflection.
Lambert’s Cosine Law
As per this law, the radiant intensity about the surface/radiator of ideal diffusely reflecting mechanism is directly proportional to the cosine of angle θ between the direction of the surface plain & emitted light.
This law is coined by Johann Heinrich Lambert, available in optics. This law is also known as cosine emission law or Lambert’s emission law.
Examples of Diffuse Reflection
Frosted light bulbs.
The matte finish paints used in home paintings generate diffuse reflection, whereas the glossy paints exhibit specular as well as diffused reflection.
The human eyes’ vision mechanism is based on diffuse reflection as they reflect the incident ray in different angles.
Regular and Diffuse Reflection
When the surface is smooth, just like a mirror, the image obtained by reflection is vivid and sharp. This is known as regular reflection, also known as specular reflection.
However, if there is little rough surface or bumpy, the chance of image formation may be less. The nature of the image is fuzzy or blurry. This is known as diffuse reflection.
In the figure given below, we can observe how these reflections happen. Arrow rays represent the waves of light. The arrows (rays) impact the surface are treated as incident rays, and the arrows that take off (reflect) the surface are treated as reflected rays.
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In general, the reflected rays are in the same direction. This illustrates why regular reflection can form a clear image. In diffuse reflection, the rays are scattered to many directions so that the image formed is blurry.
This diffused reflection generated image is more noisy and unclear than regular reflection.
How Does Diffuse Reflection Occur?
When the rays are reflected after the propagation upon the rough surfaces, it causes diffuse reflection in various directions.
We encounter diffuse reflection mostly in our day-to-day lives. It happens only when there are little imperfections on the surface of the material.
Let’s consider a piece of paper as its surface may look smooth. Although appearance is smooth, the tiny microscopic deformation may make it rough. So it will propagate diffuse reflection.
Even a leaf has that roughness because of its cell infrastructure. In diffuse reflection, each ray collides upon a part surface that is diverted into a different direction. This follows the law of reflection, but the normal is distinct for each ray where the reflected ray will travel to all directions.
We know, a single incident ray travels in one direction after reflection, the second incident ray reflects in any direction, but both don’t merge at all. This is why we cannot visualize the clear image in the diffuse reflection.
Diffuse Reflection of Light
Diffuse reflection of light is the reflection of light that incident ray falls on a plane that is reflected at many angles. This reflection is not like specular reflection because the reflection angles are always the same here.
A surface that is made of non-absorbing powder such as paper from fibers, or plaster, or from white marble, reflects light with great efficiency called diffuse reflection.
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As shown in fig. a, when a beam of light strikes upon a smooth surface at a particular angle, almost the total amount of light will be reflected from the surface at the same and narrow direction.
As shown in fig. b, an observer can see the reflected images at certain observing angles on the surface. The rough surface upon which the light is reflected can travel at many different angles.
It happens because the non-symmetric surface consists of different angles.
As shown in fig. c, the reflected light, as per the observer's point of view, is so diffused that he can’t view these images on the surface. A glossy surface will reflect a considerable amount of diffused as well as specular light.
Few images will be visible on the reflected surfaces, but the appearance of the image will be blurry.
Luminous Flux Derivation
Luminous flux is also named as luminous power. It is the measurement of the power of the light spotted.
Luminous flux derivation can be written as follows;
F\[_{tot}\] = \[\int_{0}^{\frac{π}{2}}\] \[\int_{0}^{2π}\] Cos Cos(θ)I\[_{max}\] Sin Sin(θ) dØ dθ = 2π ∗ I\[_{max}\] \[\int_{0}^{\frac{π}{2}}\] Cos Cos θ Sin Sin θ dθ
= 2π ∗ I\[_{max}\] \[\int_{0}^{\frac{π}{2}}\] \[\frac{\text{Sin Sin(2θ)}}{2}\] dθ = πsr ∗ I\[_{max}\]
Where,
Imax = Luminous flux
Sin θ = Jacobian matrix determinant
FAQs on Lambert’s Cosine Law
1. What is Lambert's Cosine Law of Illumination?
Lambert's Cosine Law states that the illuminance (E) on a surface is directly proportional to the cosine of the angle (θ) between the direction of the incident light and the normal to the surface. In simple terms, a surface receives maximum illumination when light falls on it perpendicularly (θ = 0°), and the illumination diminishes as the surface is tilted away from the light source.
2. What is the mathematical formula for Lambert's Cosine Law?
The formula for Lambert's Cosine Law, which combines it with the inverse square law, is expressed as:
E = (I / r²) cos(θ)
Where:
- E is the illuminance on the surface, measured in lux (lx).
- I is the luminous intensity of the light source, measured in candela (cd).
- r is the distance from the light source to the surface.
- θ (theta) is the angle between the normal to the surface and the line of incident light.
3. Why does the illuminance on a surface decrease with the cosine of the angle?
The decrease in illuminance is due to the distribution of the same amount of light energy over a larger area. When light strikes a surface at an angle, the beam of light spreads out more than it would if it struck perpendicularly. Since illuminance is defined as luminous flux per unit area, spreading the flux over a larger area naturally reduces the illuminance at any given point on that surface. The cosine function precisely models this geometric relationship of how the effective area increases as the surface tilts.
4. How does Lambert's Cosine Law apply to real-world scenarios like sunlight and thermal radiation?
Lambert's Cosine Law is fundamental to understanding many natural phenomena and technologies:
- Sunlight and Seasons: It explains why equatorial regions are warmer than polar regions. The sun's rays strike the equator almost perpendicularly (small θ), concentrating the energy, while they strike the poles at a sharp angle (large θ), spreading the same energy over a much larger area.
- Thermal Radiation: An ideal thermal radiator, known as a black body, emits energy according to Lambert's law. This principle is crucial in astrophysics for modelling energy from stars and in engineering for designing heat exchangers.
- Computer Graphics: In 3D rendering, this law is used to calculate how light reflects from diffuse surfaces (like matte paint or plaster), creating realistic shading and making objects appear three-dimensional.
5. What is a Lambertian surface, and how does it differ from a specular surface?
A Lambertian surface is an ideal, perfectly diffuse reflector. Its key characteristic is that its apparent brightness is the same from every viewing angle. It scatters incident light isotropically (equally in all directions). A piece of chalk or a matte white wall are good approximations.
This is different from a specular surface, like a mirror, which reflects light in a single, predictable direction according to the law of reflection (angle of incidence equals angle of reflection). Its brightness is extremely high when viewed from the reflection angle but nearly zero from other angles.
6. What is the relationship between Lambert's Cosine Law and the concept of luminous intensity?
The two concepts are directly linked. Luminous intensity (I) is a property of the light source itself—it measures the light power emitted in a particular direction. Lambert's Cosine Law then takes this source property and describes its effect on a target surface. The law demonstrates how the illuminance (E) on that surface depends not only on the source's intensity (I) and distance (r) but critically on the surface's orientation (cos θ) relative to the light's direction. It connects the cause (luminous intensity) to the effect (illuminance).
7. What is the primary significance of Lambert's Cosine Law in physics and engineering?
The primary significance of Lambert's Cosine Law lies in its ability to provide a predictive model for illumination. It is a cornerstone of photometry and has several key applications:
- Lighting Design: It allows architects and engineers to calculate and design effective and efficient lighting systems for rooms, offices, and public spaces.
- Optical Instruments: It helps in designing and analysing systems where light intensity on detectors or screens is critical.
- Remote Sensing: It is used to correct satellite imagery, accounting for the varying angle of the sun on the Earth's surface.

















