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Velocity Vectors

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What is velocity Vector?

Velocity vectors is a complex term used in many studies in order to figure out and solve scientific problems. This term is created with the help of two words = Velocity + Vector. Both of these words have their own different meaning. Let us read about Velocity Vectors in detail. 


Velocity is simply the rate of change of movement. Whereas, on the other hand, Vector is the physical quantity of which has both magnitude and direction. The graphical representation of a vector would be assumed as a line with an arrowhead on it. 


Here, the length of the line drawn over the actual amount addresses the greatness of the vector, and the bolt shows the course of that vector. The velocity is the speed with heading and extent. Thus, it is a vector quantity. So, a velocity vector addresses the pace of progress of the position of the body. The size of a velocity vector shows the speed of an article while the vector bearing provides its guidance. 

What is Velocity Vector in terms of Definition?

For instance, consider a body is moving with a uniform velocity V beside a straight line OX


Let O be the point of position of measurement, and also then time at the point O is ‘t’.


Let the position of the object at points A and B at the instants of time ‘t1’ and ‘t2’.


In way that \[\overrightarrow{OA}\] = \[\overrightarrow{x_1}\] and \[\overrightarrow{OB}\] = \[\overrightarrow{x_2}\]. 


Then, the body is displaced in the time interval of -

(t2 - t1) = \[\overrightarrow{AB}\] - \[\overrightarrow{OA}\] = \[\overrightarrow{x_2}\] - \[\overrightarrow{x_1}\]


Hence, Velocity =  \[\frac{\text {Displacement}}{\text{Time interval}}\]


Then, the velocity vector, \[\overrightarrow{V}\] = \[\frac {(\overrightarrow{x_2} - \overrightarrow{x_1})}{t_2 - t_1}\]

What is the Instantaneous Velocity Vector?

As you read above when a total displacement of a body is divided by the total time taken then it is the average velocity of the body. 


The average velocity is represented as -


Vavg =   \[\frac {\Delta x}{\Delta t}\]


T is the instant time, Δx is the distance covered by the object while moving in a small interval of time that is Δt. 


For the calculation of instantaneous velocity at an instant time t, Δt will approach straight to zero, which is - Δt → 0 .


The formula for instantaneous velocity is -

vinstantaneous = Limit   \[\frac {\Delta x}{\Delta t}= \frac {\partial x}{\partial t}\]


Δt → 0

Hence, the limit of the average velocity of an object elapsed time to approach zero, or it can be x or t considering instantaneous velocity.


Also, when considering dimension length per unit time the instantaneous velocity vector is a vector. 

Relative Velocity Vector

Let’s understand what relative velocity is.

 

When two objects P and Q are moving with different velocities, then the velocity of object P with respect to the object Q is called the relative velocity.

 

Consider two objects moving with uniform velocities of v1 and v2, respectively, along with the parallel tracks in the same direction.

 

Let x0a and x0b be their displacements at an instant, t = 0. If at time t, x1 and x2  are the two displacements of the two objects regarding the origin of the position axis, then for the object P, we have

 

                                     x1  = x0a+ v1t…(1)

 

For object Q, 

 

                                    x2  = x0b+ v2t…(2)

 

Now, (2) - (1), we get,

 

                                    x2  - x1 = (x0b - x0a) + (v2 - v1)t…(3)

 

Here, (x0b - x0a) = x0, the initial displacement of object Q with respect to object P at t =0, and (x2 - x1) = x,  the relative displacement of object Q with respect to object P at time t. This relation (3) can be re-written as

           x  = x0 + (v2 - v1)t 

 

Or,      \[\frac {(x - x_0)}{t}\] = (v2 - v1)  

 

 So,     vQP = (v2 - v1)

 

                = velocity of object Q - velocity of object P

Breaking Vectors into Components   

We’ll understand the concept of breaking vectors into two components by adding velocity vectors and finding the resultant velocity vector.

 

Let’s use the triangular law of vector addition by considering a velocity vector example:

A swimmer is swimming across a river, she aims straight across the river, and the river pulls her downstream. We call the swimmer’s velocity as ‘u’ and the water’s velocity as ‘v’. Taking OA=u and OP= v. The resultant of a velocity vector can be determined by the adding velocity vectors u and v. 

 

Now, construct a vector to complete the third side of the triangle OAP.

 

The vector u+ v is defined to be the vector OP

 

This is how we can use the triangular law of addition to find the resultant velocity vector OP by adding two velocity vectors u and v.

 

This method is similar to the parallelogram law of vector addition. We can represent this by constructing a copy of v,tail-to-tail to u to obtain the parallelogram as shown below:

 

Using the position vector notation here, the triangular law of vector addition can be written as follows: 

 

For any three points, P, Q, and R.                                  

PR= PQ+ QY

FAQs on Velocity Vectors

1. What is a velocity vector and how does it fundamentally differ from speed?

A velocity vector is a physical quantity that describes the rate of change of an object's position, specifying both its speed and its direction of motion. Speed, on the other hand, is a scalar quantity that only tells us how fast an object is moving (its magnitude) without any information about its direction. For example, a car travelling at 60 km/h has a speed, but a car travelling at 60 km/h due East has a velocity.

2. What is the difference between average velocity and instantaneous velocity vectors?

The key difference lies in the time interval considered. Average velocity is the total displacement vector divided by the total time interval. It gives an overall sense of motion over a period. Instantaneous velocity, however, is the velocity of an object at a single, specific moment in time. It is calculated as the limit of the average velocity as the time interval approaches zero, mathematically represented as the derivative of the position vector with respect to time (dr/dt).

3. How is a velocity vector represented graphically and what do its components signify?

Graphically, a velocity vector is represented by an arrow. The length of the arrow is proportional to the object's speed (magnitude), and the direction the arrow points indicates the direction of motion. In a 2D Cartesian plane (x-y axis), this vector can be broken down into two components:

  • vₓ: The horizontal component, representing the rate of change of position along the x-axis.
  • vᵧ: The vertical component, representing the rate of change of position along the y-axis.
These components help in analysing motion in two dimensions independently, such as in projectile motion.

4. What is relative velocity and how is it calculated for two objects in motion?

Relative velocity is the velocity of one object as observed from the frame of reference of another moving object. If two objects A and B are moving with velocities v_A and v_B respectively, the velocity of B relative to A (v_BA) is found by the vector subtraction: v_BA = v_B - v_A. This concept is crucial for solving problems where the motion of an object is affected by its medium, like a boat in a river or an aeroplane in the wind.

5. Why can an object's velocity be negative while its speed can never be?

Velocity can be negative because it is a vector quantity, meaning it has direction. In a one-dimensional coordinate system (like a straight line), we conventionally assign positive and negative signs to indicate opposite directions. For instance, motion to the right can be positive, making motion to the left negative. Speed, being a scalar, is the magnitude of the velocity vector. Magnitudes are always non-negative, so speed only tells us 'how fast' and is always positive or zero.

6. How does the concept of a position vector relate to finding an object's velocity vector?

The position vector (r) specifies an object's location in space relative to an origin. The velocity vector is fundamentally the rate of change of this position vector. To find the instantaneous velocity vector (v), you must differentiate the position vector with respect to time (t). Therefore, v = dr/dt. This mathematical relationship is a cornerstone of kinematics, directly linking an object's location to its motion.

7. In what real-world scenarios is the addition of velocity vectors essential for accurate calculations?

Adding velocity vectors is essential in many real-world situations where an object's motion is influenced by multiple factors. A classic example is a boat crossing a river. The boat has its own velocity relative to the water, and the river current has its own velocity. The boat's actual path and speed relative to the ground is the vector sum of these two velocities. Similarly, it is used in aviation to calculate a plane's ground speed by adding the plane's airspeed vector to the wind's velocity vector.

8. What is the significance of using velocity vectors when analysing projectile motion?

In projectile motion, velocity vectors are crucial because they allow us to separate a complex, curved motion into two simpler, independent components: a horizontal component with constant velocity (ignoring air resistance) and a vertical component with constant downward acceleration due to gravity. By analysing these two vector components separately, we can accurately predict the projectile's trajectory, maximum height, range, and time of flight, which would be extremely difficult using scalar speed alone.